Download PDF by K. R. Griffiths: Adrift (Adrift Series, Book 1)

By K. R. Griffiths

ISBN-10: 1503350363

ISBN-13: 9781503350366

For artist Dan Bellamy and his new bride Elaine, a visit at the world's greatest, most recent cruise send represents greater than simply the honeymoon of an entire life: it's also a party of the growth Dan has made towards beating the agoraphobia that has plagued him considering that he suffered a bad knife assault years earlier.

The send is an ideal floating paradise, but if Dan spots what he thinks is a physique being thrown overboard, he starts to suspect that now not everyone aboard the Oceanus is there for a vacation.

Soon, Dan will become aware of that there are a few things worse than homicide, and the physique he observed is simply the start. simply because whatever is coming for the passengers at the Oceanus.

Something that isn't purported to exist...

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Extra info for Adrift (Adrift Series, Book 1)

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The stolen ability is retained until another one is stolen, or until the next sunrise, whichever comes first. The soul stealer can use the ability with the same options and limitations as the original creature, subject to any physical limitations of his own form. For example, imagine a 4th level standard vampire/1st level soul stealer who used his energy drain to slay a steam mephit. He could use the steam mephit’s fast healing ability, but only if touching boiling water. Since touching boiling water would also harm the soul stealer (he has no natural immunity to boiling water), he would get little use out of this ability.

The two most powerful vampire demi-gods are Vlad the Immortal and Suthrikorn the Red. Both are treated as deities. They are not as powerful as most other gods, but they are still mighty enough to grant spells to their followers. Though weak on a divine scale, their strength is never taxed too much, for their followers are few. Only vampire clerics and a few prominent archvampires are aware of their existence. The demi-gods hunt from the shadows, quietly steering the mortal world toward an environment most suitable for creatures that thrive on negative energy.

A –1 penalty applies for every 10 feet between the character and the target. With a successful check you determine the creature’s approximate hit dice and general statistics. For every 2 points by which you beat the target DC, you determine one special ability. This can be any special ability or quality, at the GM’s discretion. Vampires do not require food or water, but they do have weaknesses. Survival is the skill they use to avoid them. A standard vampire uses Survival to find cover during the day, a path across the wilderness that avoids running water, or a route that avoids regular contact with dangerous creatures like goodaligned clerics.

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Adrift (Adrift Series, Book 1) by K. R. Griffiths


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